流沙团
dll注入+进程间通信
2020-10-20 流沙团


接着上篇的文章, 进程间通信,主要依赖的是fileMapping







三个代码部分







1: Game.exe



#include "stdafx.h"

void Attack()
{
printf("**********攻击**********\n");
return;
}

void Relax()
{
printf("**********打坐**********\n");
return;
}


void Blood()
{
printf("**********回血**********\n");
return;
}

int main(int argc, char* argv[])
{
//printf("Hello World!\n");

for(;;)
{
char x = getchar();

switch(x)
{
case 'A':
Attack();
break;
case 'B':
Blood();
break;
case 'R':
Relax();
break;
case 'E':
printf("退出\n");
getchar();
return 0;
}

}

return 0;
}








2: dll文件



// TestDll.cpp : Defines the entry point for the DLL application.
//

#include "stdafx.h"
#include "stdio.h"

#define _MAP_ "gyarmy"
#define _ATTACK_ 0x401030
#define _RELAX_ 0x401080
#define _BLOOD_ 0x4010d0

HANDLE g_hModule;
HANDLE g_hMapFile;
LPTSTR lpBuff;
DWORD dwType;

DWORD WINAPI ThreadProc(LPVOID lpParameter)
{
dwType = 0;

//打开共享内存
g_hMapFile = OpenFileMapping(FILE_MAP_ALL_ACCESS,FALSE,_MAP_);

if(g_hMapFile==NULL)
{
printf("OpenFileMapping Error: %d\n",GetLastError());
return 0;
}

//映射内存
lpBuff = (LPTSTR)MapViewOfFile(g_hMapFile,FILE_MAP_ALL_ACCESS,0,0,BUFSIZ);

for(;;)
{
if(lpBuff!=NULL){
CopyMemory(&dwType,lpBuff,4);
}

if(dwType==1)
{
__asm{
mov eax,_ATTACK_
call eax
}
dwType = 0;
CopyMemory(lpBuff,&dwType,4);
}

if(dwType==2)
{
__asm{
mov eax,_RELAX_
call eax
}
dwType = 0;
CopyMemory(lpBuff,&dwType,4);
}

if(dwType==3)
{
__asm{
mov eax,_BLOOD_
call eax
}
dwType = 0;
CopyMemory(lpBuff,&dwType,4);
}

if(dwType==4)
{
FreeLibraryAndExitThread((HMODULE)g_hModule,0);
}

Sleep(600);
}
return 0;
}


BOOL APIENTRY DllMain( HANDLE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch(ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)ThreadProc,NULL,0,NULL);
break;
case DLL_THREAD_ATTACH:

break;
case DLL_THREAD_DETACH:

break;
}
return TRUE;
}








3:dll注入与进程通信



// DllInject.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"
#include <windows.h>
#include <Tlhelp32.h>

#define _MAP_ "gyarmy"

HANDLE g_hModule;
HANDLE g_hMapFile;
LPTSTR lpBuff;
DWORD dwType;

BOOL DllInject(DWORD dwProcessID,LPCTSTR lpDllName)
{
HANDLE hProcess = 0;

//1 打开指定进程
hProcess = OpenProcess(PROCESS_ALL_ACCESS,FALSE,dwProcessID);
if(hProcess == NULL){
OutputDebugString("OpenProcess Error!");
return FALSE;
}

//2 远程分配内存
DWORD dwAllocSize = lstrlen(lpDllName)+1;

LPVOID lpStrArr = VirtualAllocEx(hProcess,NULL,dwAllocSize,MEM_COMMIT,PAGE_EXECUTE_READWRITE);

if(lpStrArr==NULL){
OutputDebugString("VirtualAllocEx Error!");
CloseHandle(hProcess);
return FALSE;
}

//3 远程内存写入
DWORD dwWriteRet = WriteProcessMemory(hProcess,lpStrArr,(LPVOID)lpDllName,dwAllocSize,NULL);
if(dwWriteRet == 0){
OutputDebugString("WriteProcessMemory Error!");
CloseHandle(hProcess);
return FALSE;
}

//4 本地获取LoadLibrary地址
HMODULE hModule = GetModuleHandle("kernel32.dll");
if(hModule==NULL){
OutputDebugString("GetModuleHandle Error!");
CloseHandle(hProcess);
return FALSE;
}
FARPROC dwProcAddr = GetProcAddress(hModule,"LoadLibraryA");
if(dwProcAddr == NULL)
{
OutputDebugString("GetProcAddress Error!");
CloseHandle(hProcess);
return FALSE;
}

//5 远程线程载入指定的dll
HANDLE hThread = CreateRemoteThread(hProcess,NULL,0,(LPTHREAD_START_ROUTINE)dwProcAddr,lpStrArr,0,NULL);
if(hThread==NULL)
{
OutputDebugString("CreateRemoteThread Error!");
CloseHandle(hProcess);
return FALSE;
}

//6 关闭句柄
CloseHandle(hProcess);
return TRUE;

}

//获取进程ID
DWORD GetProcessIDByName(LPCTSTR szProcessName)
{
STARTUPINFO st;
PROCESS_INFORMATION pi;
PROCESSENTRY32 ps;
HANDLE hSnapshot;
DWORD dwPID=0;
ZeroMemory(&st, sizeof(STARTUPINFO));
ZeroMemory(&pi, sizeof(PROCESS_INFORMATION));
st.cb = sizeof(STARTUPINFO);
ZeroMemory(&ps, sizeof(PROCESSENTRY32));
ps.dwSize = sizeof(PROCESSENTRY32);

hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);//拍摄进程快照
if (hSnapshot == INVALID_HANDLE_VALUE)//快照拍摄失败
{
return dwPID;
}


if (!Process32First(hSnapshot, &ps))
{
return dwPID;
}
do
{
if (lstrcmpi(ps.szExeFile, szProcessName) == 0)//遍历进程快照,比较进程名
{
//进程id
dwPID = ps.th32ProcessID;
}
}while (Process32Next(hSnapshot, &ps));
// 没有找到
CloseHandle(hSnapshot);
return dwPID;//返回容器
}


//创建FileMapping
BOOL InitFileMapping()
{
g_hMapFile = CreateFileMapping(INVALID_HANDLE_VALUE,NULL,PAGE_READWRITE,0,0x1000,_MAP_);
if(g_hMapFile==NULL){
printf("CreateFileMapping Error\n");
return FALSE;
}
lpBuff = (LPTSTR)MapViewOfFile(g_hMapFile,FILE_MAP_ALL_ACCESS,0,0,BUFSIZ);
if(lpBuff==NULL){
printf("MapViewOfFile Error\n");
return FALSE;
}
return TRUE;
}


int main(int argc, char* argv[])
{
//注入DLL
DWORD pId = GetProcessIDByName("Game.exe");
DWORD dwOrderList[255]={0};
if(InitFileMapping()){
DllInject(pId,"C:\\Documents and Settings\\Administrator\\桌面\\TestDll.dll");

//脚本队列
dwOrderList[0] = 1;
dwOrderList[1] = 2;
dwOrderList[2] = 3;
dwOrderList[3] = 3;
dwOrderList[4] = 2;
dwOrderList[5] = 1;
dwOrderList[6] = 1;
dwOrderList[7] = 2;
dwOrderList[8] = 3;
dwOrderList[9] = 4;
dwOrderList[10] = 1;

DWORD dwCtrlCode = 0;

for(int i=0;i<10;i++)
{
dwCtrlCode = dwOrderList[i];
CopyMemory(lpBuff,&dwCtrlCode,4);
Sleep(2000);
}

}

return 0;

}






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